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City |
Use Settle Mode to build for ⬤ 50 +1 Food City-wide effects:
Cannot be built on water, peak, volcano, void, or ruins terrain |
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Farm |
Build cost: ⬤ 30 Can produce resources: Grain +2 Food
Cannot be built on void, ruins, water, forest, desert, swamp, mountain, peak, or volcano terrain Hotkey: F |
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Mine |
Build cost: ⬤ 40 Can produce resources: Iron, Gold, Gems Maintenance: ⬤ -1 gold +3 Production
Cannot be built on water, peak, volcano, void, or ruins terrain Hotkey: M |
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Lumber Mill |
Build cost: ⬤ 30 +2 Production
Requires forest terrain Hotkey: L |
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Gatherer |
Build cost: ⬤ 20 Can produce resources: Berries +1 Food
Requires forest or swamp terrain Hotkey: G |
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Market |
Build cost: ⬤ 50 +2 Gold
Cannot be built on water, mountain, peak, volcano, void, or ruins terrain Hotkey: T |
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Park |
Build cost: ⬤ 30 Can produce resources: Flowers Maintenance: ⬤ -1 gold +1 Happiness
Cannot be built on water, desert, volcano, or void terrain Hotkey: P |
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Pasture |
Build cost: ⬤ 30 Can produce resources: Cattle, Wool +1 Food
Cannot be built on water, desert, forest, swamp, peak, volcano, void, or ruins terrain Hotkey: U |
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Plantation |
Build cost: ⬤ 40 Can produce resources: Friuts, Coffee, Cacti +1 Food
Cannot be built on water, peak, volcano, or void terrain Hotkey: N |
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Quarry |
Build cost: ⬤ 30 Can produce resources: Stone, Clay, Sand +1 Gold
Cannot be built on water, forest, peak, volcano, or void terrain Hotkey: Y |
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Fishing Boat |
Build cost: ⬤ 20 Can produce resources: Fish, Pearls, Corals, Kelp +1 Food
Requires water terrain Hotkey: B |
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Drill |
Build cost: ⬤ 60 Can produce resources: Fuel +1 Gold
Cannot be built on void terrain Hotkey: I |
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Voidworks |
Build cost: ⬤ 20 +1 workplace +1 Gold
Requires Beacon of Hope in the city Hotkey: V |
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Town Hall |
Build cost: ⬤ 100 Maintenance: ⬤ -5 gold +2 Happiness City-wide effects:
Requires City |
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Beacon of Hope |
Build cost: ⬤ 50 Maintenance: ⬤ -5 gold +2 Happiness City-wide effects:
Requires City |
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Migration Centre |
Build cost: ⬤ 50 Maintenance: ⬤ -3 gold -1 Happiness City-wide effects:
Requires City |
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Food Reserve |
Build cost: ⬤ 30 Maintenance: ⬤ -1 gold +2 Food
Requires City |
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Treasury |
Build cost: ⬤ 150 +2 Gold City-wide effects:
Requires Town Hall |
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Utopia |
Build cost: ⬤ 200 Maintenance: ⬤ -5 gold City-wide effects:
Requires Town Hall |
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Harbour |
Build cost: ⬤ 60 Maintenance: ⬤ -2 gold City-wide effects:
Requires City |
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Solar Power |
Build cost: ⬤ 40 Maintenance: ⬤ -2 gold City-wide effects:
Requires City |
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Holiday Resort |
Build cost: ⬤ 200 +1 Happiness City-wide effects:
Requires City |
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Industrial Zone |
Build cost: ⬤ 150 Maintenance: ⬤ -3 gold +2 Production City-wide effects:
Requires City |
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Highrise |
Build cost: ⬤ 300 Maintenance: ⬤ -10 gold City-wide effects:
Requires Town Hall |
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Downtown |
Build cost: ⬤ 400 +3 Happiness
Requires Highrise |
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Fertiliser |
Build cost: ⬤ 30 Maintenance: ⬤ -1 gold +3 Food
Requires Farm |
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Mill |
Build cost: ⬤ 40 Maintenance: ⬤ -2 gold +1 Production per worker
Requires Farm |
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Greenhouse |
Build cost: ⬤ 40 +1 workplace +1 Food per worker
Requires Farm |
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Green Market |
Build cost: ⬤ 60 +1 workplace +1 Food
Requires Farm |
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Granary |
Build cost: ⬤ 60 Maintenance: ⬤ -1 gold +1 Resource harvested City-wide effects:
Requires Farm |
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Distillery |
Build cost: ⬤ 80 Maintenance: ⬤ -2 gold +1 workplace +2 Production City-wide effects:
Requires Farm |
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Miners' Guild |
Build cost: ⬤ 40 +2 workplaces +1 Production per worker
Requires Mine |
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Strip Mine |
Build cost: ⬤ 80 Maintenance: ⬤ -3 gold +1 workplace +2 Resources harvested
Requires Mine |
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Automated Mining |
Build cost: ⬤ 60 Maintenance: ⬤ -1 gold +2 Production per worker +1 Resource harvested
Requires Mine |
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Factory |
Build cost: ⬤ 100 +3 workplaces +1 Production per worker City-wide effects:
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Forge |
Build cost: ⬤ 60 Maintenance: ⬤ -1 gold City-wide effects:
Requires Mine |
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Jewelcrafts |
Build cost: ⬤ 100 +1 workplace +1 Gold per worker City-wide effects:
Requires Mine |
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Forester |
Build cost: ⬤ 80 +1 Food
Requires Lumber Mill |
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Sawmill |
Build cost: ⬤ 60 Maintenance: ⬤ -1 gold +3 Production
Requires Lumber Mill |
No upgrades
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Office |
Build cost: ⬤ 150 +1 workplace +2 Gold
Requires Market |
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Trade Rows |
Build cost: ⬤ 60 +1 workplace +1 Gold
Requires Market |
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Fun Fair |
Build cost: ⬤ 60 Maintenance: ⬤ -1 gold +2 Happiness
Requires Market |
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Grocery |
Build cost: ⬤ 30 +1 Food
Requires Market |
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Warehouse |
Build cost: ⬤ 40 Maintenance: ⬤ -1 gold +2 Production City-wide effects:
Requires Market |
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Bank |
Build cost: ⬤ 200 Maintenance: ⬤ -2 gold +1 workplace City-wide effects:
Requires Market |
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Stock Exchange |
Build cost: ⬤ 250 Maintenance: ⬤ -2 gold +1 workplace City-wide effects:
Requires Market |
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Community Garden |
Build cost: ⬤ 30 +1 Happiness
Requires Park |
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Monument |
Build cost: ⬤ 10 Maintenance: ⬤ -2 gold +1 Happiness |
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Observatory |
Build cost: ⬤ 80 Maintenance: ⬤ -3 gold +3 Happiness City-wide effects:
Requires Park |
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Ski Resort |
Build cost: ⬤ 40 +2 Happiness |
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Shrine |
Build cost: ⬤ 20 Maintenance: ⬤ -1 gold +1 Happiness per worker
Requires Park |
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Cathedral |
Build cost: ⬤ 100 Maintenance: ⬤ -3 gold +1 workplace +1 Happiness
Requires Shrine |
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School |
Build cost: ⬤ 60 Maintenance: ⬤ -2 gold +1 workplace +1 Happiness per worker
Requires Park |
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Library |
Build cost: ⬤ 60 Maintenance: ⬤ -1 gold +1 Happiness per worker |
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University |
Build cost: ⬤ 150 Maintenance: ⬤ -5 gold +1 workplace +2 Happiness City-wide effects:
Requires School |
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Animal Housing |
Build cost: ⬤ 60 +1 Food +1 Resource harvested
Requires Pasture |
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Stables |
Build cost: ⬤ 60 Maintenance: ⬤ -1 gold +1 Happiness
Requires Pasture |
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Mountaineer |
Build cost: ⬤ 80 +1 Happiness |
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Irrigation Systems |
Build cost: ⬤ 40 +1 Food +1 Resource harvested
Requires Plantation |
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Intensive Farming |
Build cost: ⬤ 60 +1 workplace +1 Food per worker +1 Resource harvested
Requires Plantation |
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Excavator |
Build cost: ⬤ 60 Maintenance: ⬤ -1 gold +1 Production +1 Resource harvested |
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Deep Quarry |
Build cost: ⬤ 40 +1 workplace +1 Production per worker |
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Giant Excavator |
Build cost: ⬤ 150 Maintenance: ⬤ -3 gold +3 Production +2 Resources harvested |
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Civil Engineering |
Build cost: ⬤ 80 Maintenance: ⬤ -1 gold +2 workplaces City-wide effects:
Requires Quarry |
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Crew Training |
Build cost: ⬤ 60 +1 workplace +1 Food per worker +1 Resource harvested
Requires Fishing Boat |
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Luxury Yacht |
Build cost: ⬤ 60 Maintenance: ⬤ -2 gold +3 Happiness
Requires Fishing Boat |
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Cargo Ship |
Build cost: ⬤ 80 Maintenance: ⬤ -2 gold +2 Production City-wide effects:
Requires Fishing Boat |
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Power Pump |
Build cost: ⬤ 60 +1 Gold +1 Resource harvested
Requires Drill |
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Refinery |
Build cost: ⬤ 80 Maintenance: ⬤ -1 gold +1 workplace +2 Production per worker +1 Resource harvested
Requires Drill |
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Chemical Plant |
Build cost: ⬤ 120 Maintenance: ⬤ -2 gold +1 workplace City-wide effects:
Requires Drill |
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Hydropinics |
Build cost: ⬤ 40 Maintenance: ⬤ -1 gold +1 Food
Requires Voidworks |
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Booster |
Build cost: ⬤ 20 +1 Production per worker
Requires Voidworks |
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Hologram |
Build cost: ⬤ 100 Maintenance: ⬤ -2 gold +1 Happiness
Requires Voidworks |
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Power Plant |
Build cost: ⬤ 50 +1 Gold per worker
Requires Voidworks |
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Void Economy |
Build cost: ⬤ 200 +2 Gold City-wide effects:
Requires Voidworks |
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Void Forge |
Build cost: ⬤ 150 Maintenance: ⬤ -2 gold +3 Production City-wide effects:
Requires Voidworks |