Tile Improvements

Basic Improvements

City

Use Settle Mode to build for  50

+1 Food
+1 Gold
+1 Production

City-wide effects:
+50 Gold limit
+30 Goods limit
+1 Scout
+1 Upg. Point
+3 Upg. Points in the City tile

Cannot be built on water, peak, volcano, void, or ruins terrain

View upgrades

Farm
F

Build cost:  30

Can produce resources: Grain

+2 Food

Cannot be built on void, ruins, water, forest, desert, swamp, mountain, peak, or volcano terrain

Hotkey: F

View upgrades

Mine
M

Build cost:  40

Can produce resources: Iron, Gold, Gems

Maintenance:  -1 gold

+3 Production

Cannot be built on water, peak, volcano, void, or ruins terrain
Requires appropriate resource (Iron, Gold, Gems)

Hotkey: M

View upgrades

Lumber Mill
L

Build cost:  30

+2 Production

Requires forest terrain

Hotkey: L

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Gatherer
G

Build cost:  20

Can produce resources: Berries

+1 Food
+1 Production

Requires forest or swamp terrain

Hotkey: G

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Market
T

Build cost:  50

+2 Gold

Cannot be built on water, mountain, peak, volcano, void, or ruins terrain

Hotkey: T

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Park
P

Build cost:  30

Can produce resources: Flowers

Maintenance:  -1 gold

+1 Happiness

Cannot be built on water, desert, volcano, or void terrain

Hotkey: P

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Pasture
U

Build cost:  30

Can produce resources: Cattle, Wool

+1 Food

Cannot be built on water, desert, forest, swamp, peak, volcano, void, or ruins terrain

Hotkey: U

View upgrades

Plantation
N

Build cost:  40

Can produce resources: Friuts, Coffee, Cacti

+1 Food
+1 Gold

Cannot be built on water, peak, volcano, or void terrain
Requires appropriate resource (Friuts, Coffee, Cacti)

Hotkey: N

View upgrades

Quarry
Y

Build cost:  30

Can produce resources: Stone, Clay, Sand

+1 Gold
+1 Production

Cannot be built on water, forest, peak, volcano, or void terrain

Hotkey: Y

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Fishing Boat
B

Build cost:  20

Can produce resources: Fish, Pearls, Corals, Kelp

+1 Food

Requires water terrain
Requires appropriate resource (Fish, Pearls, Corals, Kelp)
Requires coastal city

Hotkey: B

View upgrades

Drill
I

Build cost:  60

Can produce resources: Fuel

+1 Gold
+2 Production

Cannot be built on void terrain
Requires appropriate resource (Fuel)
Building on water terrain requires coastal city

Hotkey: I

View upgrades

Voidworks
V

Build cost:  20

+1 workplace

+1 Gold
+1 Production

Requires Beacon of Hope in the city
Requires void terrain

Hotkey: V

View upgrades

City Upgrades

Town Hall

Build cost:  100
Cannot hurry construction

Maintenance:  -5 gold

+2 Happiness

City-wide effects:
+30 Gold limit
+2 Upg. Points

Requires City
Requires 5 population

Beacon of Hope

Build cost:  50

Maintenance:  -5 gold

+2 Happiness

City-wide effects:
Unhappiness from void -80%
Allows building Voidworks

Requires City

Migration Centre

Build cost:  50

Maintenance:  -3 gold

-1 Happiness

City-wide effects:
Allows migration to and from this city

Requires City

Food Reserve

Build cost:  30
Upg. Points required: 1

Maintenance:  -1 gold

+2 Food

Requires City

Treasury

Build cost:  150
Upg. Points required: 1

+2 Gold

City-wide effects:
+100 Gold limit

Requires Town Hall

Utopia

Build cost:  200
Cannot hurry construction
Upg. Points required: 1

Maintenance:  -5 gold

City-wide effects:
+1 Baseline happiness in ALL cities

Requires Town Hall
Requires 5 population

Harbour

Build cost:  60
Upg. Points required: 1

Maintenance:  -2 gold

City-wide effects:
+1 Food and +1 Gold from water tiles

Requires City
Requires coastal city

Solar Power

Build cost:  40
Upg. Points required: 1

Maintenance:  -2 gold

City-wide effects:
+1 Production from desert tiles

Requires City

Holiday Resort

Build cost:  200
Cannot hurry construction
Upg. Points required: 2

+1 Happiness
+1 Gold

City-wide effects:
+1 Happiness from water tiles

Requires City
Requires coastal city

Industrial Zone

Build cost:  150
Upg. Points required: 1

Maintenance:  -3 gold

+2 Production

City-wide effects:
+1 Production from Iron and Fuel
+50 Goods limit

Requires City

Highrise

Build cost:  300
Cannot hurry construction
Upg. Points required: 3

Maintenance:  -10 gold

City-wide effects:
Unhappiness from population -50%

Requires Town Hall
Requires 15 population

Downtown

Build cost:  400
Cannot hurry construction
Upg. Points required: 1

+3 Happiness
+3 Gold

Requires Highrise

Farm Upgrades

Fertiliser

Build cost:  30
Upg. Points required: 1

Maintenance:  -1 gold

+3 Food

Requires Farm

Mill

Build cost:  40
Upg. Points required: 1

Maintenance:  -2 gold

+1 Production per worker

Requires Farm

Greenhouse

Build cost:  40
Upg. Points required: 1

+1 workplace

+1 Food per worker

Requires Farm

Green Market

Build cost:  60
Upg. Points required: 1

+1 workplace

+1 Food
+1 Gold
+1 Gold per worker

Requires Farm

Granary

Build cost:  60
City unique
Upg. Points required: 1

Maintenance:  -1 gold

+1 Resource harvested

City-wide effects:
+1 Food from Grain

Requires Farm

Distillery

Build cost:  80
City unique
Upg. Points required: 2

Maintenance:  -2 gold

+1 workplace

+2 Production

City-wide effects:
+1 Happiness from Grain, Berries, and Cacti

Requires Farm

Mine Upgrades

Miners' Guild

Build cost:  40
Upg. Points required: 1

+2 workplaces

+1 Production per worker

Requires Mine

Strip Mine

Build cost:  80
Upg. Points required: 2

Maintenance:  -3 gold

+1 workplace

+2 Resources harvested

Requires Mine
Requires appropriate resource (Iron, Gold, Gems)

Automated Mining

Build cost:  60
Upg. Points required: 1

Maintenance:  -1 gold

+2 Production per worker

+1 Resource harvested

Requires Mine

Factory

Build cost:  100
Upg. Points required: 2

+3 workplaces

+1 Production per worker

City-wide effects:
+20 Goods limit

Requires Mine
Cannot be built on mountain terrain

Forge

Build cost:  60
City unique
Upg. Points required: 1

Maintenance:  -1 gold

City-wide effects:
+2 Production from Iron

Requires Mine

Jewelcrafts

Build cost:  100
City unique
Upg. Points required: 2

+1 workplace

+1 Gold per worker

City-wide effects:
+2 Gold from Gold and Gems

Requires Mine

Lumber Mill Upgrades

Forester

Build cost:  80
Upg. Points required: 1

+1 Food
+1 Gold
+1 Production

Requires Lumber Mill

Sawmill

Build cost:  60
Upg. Points required: 1

Maintenance:  -1 gold

+3 Production

Requires Lumber Mill

Gatherer Upgrades

No upgrades

Market Upgrades

Office

Build cost:  150
Upg. Points required: 1

+1 workplace

+2 Gold
+1 Gold per worker

Requires Market
Requires Town Hall in the city
Cannot be built on forest or swamp terrain

Trade Rows

Build cost:  60
Upg. Points required: 1

+1 workplace

+1 Gold
+1 Gold per worker

Requires Market

Fun Fair

Build cost:  60
City unique
Upg. Points required: 1

Maintenance:  -1 gold

+2 Happiness

Requires Market

Grocery

Build cost:  30
Upg. Points required: 1

+1 Food
+1 Gold

Requires Market

Warehouse

Build cost:  40
Upg. Points required: 1

Maintenance:  -1 gold

+2 Production

City-wide effects:
+5 Goods limit

Requires Market

Bank

Build cost:  200
City unique
Cannot hurry construction
Upg. Points required: 2

Maintenance:  -2 gold

+1 workplace

City-wide effects:
+1 Gold from every Office
+20 Gold limit

Requires Market
Requires Town Hall in the city
Cannot be built on forest or swamp terrain

Stock Exchange

Build cost:  250
City unique
Cannot hurry construction
Upg. Points required: 2

Maintenance:  -2 gold

+1 workplace

City-wide effects:
+1 Gold from all resources

Requires Market
Requires Town Hall in the city
Cannot be built on forest or swamp terrain

Park Upgrades

Community Garden

Build cost:  30
Upg. Points required: 1

+1 Happiness
+1 Food

Requires Park
Cannot be built on ruins, forest, swamp, mountain, or peak terrain

Monument

Build cost:  10

Maintenance:  -2 gold

+1 Happiness

Requires Park
Cannot be built on peak or ruins terrain

Observatory

Build cost:  80
City unique
Upg. Points required: 2

Maintenance:  -3 gold

+3 Happiness

City-wide effects:
+1 Scout
-10% to Scout cost (diminishing)

Requires Park

Ski Resort

Build cost:  40
Upg. Points required: 1

+2 Happiness

Requires Park
Requires peak terrain

Shrine

Build cost:  20
Upg. Points required: 1

Maintenance:  -1 gold

+1 Happiness per worker

Requires Park

Cathedral

Build cost:  100
Upg. Points required: 2

Maintenance:  -3 gold

+1 workplace

+1 Happiness
+1 Happiness per worker
+1 Gold per worker

Requires Shrine
Cannot be built on swamp, mountain, or peak terrain

School

Build cost:  60
Upg. Points required: 1

Maintenance:  -2 gold

+1 workplace

+1 Happiness per worker
+1 Production per worker

Requires Park
Cannot be built on forest, swamp, mountain, or peak terrain

Library

Build cost:  60
Upg. Points required: 1

Maintenance:  -1 gold

+1 Happiness per worker

Requires School
Cannot be built on ruins terrain

University

Build cost:  150
City unique
Upg. Points required: 2

Maintenance:  -5 gold

+1 workplace

+2 Happiness

City-wide effects:
+1 Workplace to every School or Office

Requires School
Requires Town Hall in the city
Cannot be built on ruins terrain

Pasture Upgrades

Animal Housing

Build cost:  60
Upg. Points required: 1

+1 Food
+1 Production

+1 Resource harvested

Requires Pasture

Stables

Build cost:  60
Upg. Points required: 1

Maintenance:  -1 gold

+1 Happiness
+1 Production

Requires Pasture

Mountaineer

Build cost:  80
Upg. Points required: 1

+1 Happiness
+1 Gold
+1 Production

Requires Pasture
Requires mountain terrain

Plantation Upgrades

Irrigation Systems

Build cost:  40
Upg. Points required: 1

+1 Food
+1 Gold

+1 Resource harvested

Requires Plantation
Requires desert terrain

Intensive Farming

Build cost:  60
Upg. Points required: 1

+1 workplace

+1 Food per worker
+1 Gold per worker

+1 Resource harvested

Requires Plantation
Cannot be built on desert terrain

Quarry Upgrades

Excavator

Build cost:  60
Upg. Points required: 1

Maintenance:  -1 gold

+1 Production

+1 Resource harvested

Requires Quarry
Cannot be built on ruins terrain

Deep Quarry

Build cost:  40
Upg. Points required: 1

+1 workplace

+1 Production per worker

Requires Quarry
Cannot be built on ruins terrain

Giant Excavator

Build cost:  150
City unique
Upg. Points required: 3

Maintenance:  -3 gold

+3 Production

+2 Resources harvested

Requires Quarry
Cannot be built on ruins terrain

Civil Engineering

Build cost:  80
City unique
Upg. Points required: 2

Maintenance:  -1 gold

+2 workplaces

City-wide effects:
+1 Production from Stone, Clay, and Sand

Requires Quarry
Requires Town Hall in the city
Cannot be built on ruins terrain

Fishing Boat Upgrades

Crew Training

Build cost:  60
Upg. Points required: 1

+1 workplace

+1 Food per worker
+1 Gold per worker

+1 Resource harvested

Requires Fishing Boat
Requires coastal city

Luxury Yacht

Build cost:  60
Upg. Points required: 1

Maintenance:  -2 gold

+3 Happiness

Requires Fishing Boat
Requires Holiday Resort in the city
Requires coastal city

Cargo Ship

Build cost:  80
Upg. Points required: 1

Maintenance:  -2 gold

+2 Production

City-wide effects:
+10 Goods limit

Requires Fishing Boat
Requires coastal city

Drill Upgrades

Power Pump

Build cost:  60
Upg. Points required: 1

+1 Gold
+1 Production

+1 Resource harvested

Requires Drill
Building on water terrain requires coastal city

Refinery

Build cost:  80
Upg. Points required: 1

Maintenance:  -1 gold

+1 workplace

+2 Production per worker

+1 Resource harvested

Requires Drill
Cannot be built on water, peak, volcano, or ruins terrain

Chemical Plant

Build cost:  120
City unique
Upg. Points required: 2

Maintenance:  -2 gold

+1 workplace

City-wide effects:
+1 Gold and +1 Production from Fuel

Requires Drill
Cannot be built on water, peak, volcano, or ruins terrain

Voidworks Upgrades

Hydropinics

Build cost:  40
Upg. Points required: 2

Maintenance:  -1 gold

+1 Food
+1 Food per worker

Requires Voidworks

Booster

Build cost:  20
Upg. Points required: 1

+1 Production per worker

Requires Voidworks

Hologram

Build cost:  100
Upg. Points required: 2

Maintenance:  -2 gold

+1 Happiness
+1 Happiness per worker

Requires Voidworks

Power Plant

Build cost:  50
Upg. Points required: 1

+1 Gold per worker

Requires Voidworks

Void Economy

Build cost:  200
City unique
Cannot hurry construction
Upg. Points required: 3

+2 Gold
+1 Gold per worker

City-wide effects:
+1 Workplace to every Voidworks
+1 Gold from Voidworks

Requires Voidworks

Void Forge

Build cost:  150
City unique
Upg. Points required: 2

Maintenance:  -2 gold

+3 Production

City-wide effects:
+1 Production from Voidworks

Requires Voidworks